Operator builds
Start with the job your four-person squad needs, then choose the Operator whose talent, specializations, weapon, and turn plan can fill it. Each guide includes an early build, a second-specialization path where available, and a practical alternative.

Hawks
Medic first, then Scout. Flexible support commander who brings healing, target information, and extra AP to mandatory story deployments.
FILE 02 / Human cloneTrick / CT-3301
Heavy first, then Soldier. Durable front-line anchor who draws attacks, retaliates, and still contributes Soldier area damage.
FILE 03 / TognathTel-Rea Vokoss
Fixed Padawan/Wayseeker paths; no standard secondary specialization. Melee controller and elite-target finisher who uses Force movement to secure kills and protect her position.
FILE 04 / HumanCly Kullervo
Mandalorian Warrior first, then Scout. Mobile Electroweb controller who sets up chained kills and crosses elevation without following a normal movement route.
FILE 05 / UmbaranLuco Bronc
Sharpshooter first, then Scoundrel. Back-line marksman who uses preparation, clear sightlines, and assists to remove priority targets.
FILE 06 / HumanJae Mordant
Assault first, then Gunslinger. Multi-target finisher who turns allied chip damage into eliminations before enemies can act.
FILE 07 / FelshiKabb Uppercut
Soldier first, then Heavy for the finisher build. Close-range finisher who can knock back a weakened target, recover the AP on a kill, and act again.