Combat system

Advantage guide

Advantage is a shared squad resource generated by landing attacks. It caps at ten and powers abilities that do not consume Action Points.

PoolShared by squad
Maximum10
Generated byLanding attacks
Ability AP cost0

Generate before the high-value action

Because the pool belongs to the entire squad, early low-cost hits can fund a later ability on a different Operator. Multi-shot roles and Scout tools can support this economy, but only successful hits create the expected value.

Spend before reaching the cap

At ten Advantage, additional generation cannot expand the pool. Use a suitable ability before taking more guaranteed hits, especially if the spend creates AP, improves hit chance, or controls a priority enemy.

Balance generators and spenders

A squad full of expensive Advantage abilities can compete for the same pool. A squad with no meaningful spender leaves free actions unused. Assign at least one reliable way to build the resource and one high-impact use for the current mission.