Combat system

Advantage guide

Advantage is a shared squad resource built by landing hits. It caps at ten and powers abilities that do not consume Action Points.

PoolShared by squad
Maximum10
Generated byLanding hits
Ability AP cost0

Generate before the high-value action

Because the pool belongs to the entire squad, early reliable hits can fund a later ability on a different Operator. Do not assume a Scout action creates Advantage unless its current description says so; EA confirms landing hits as the general source.

Spend before reaching the cap

At ten Advantage, additional generation cannot expand the pool. Use an appropriate ability before taking more guaranteed hits, especially if it grants AP, improves hit chance, or controls a priority enemy.

Balance generators and spenders

A squad full of expensive Advantage abilities competes for the same pool. Choose one reliable attacker to build it, then reserve a named use such as extra AP, a hit-chance boost, control, or an area attack. Check the pool before every likely hit when it is near ten.

Sources used 1