Star Wars Zero Company Wiki
Plan the turn, build the squad, and protect the campaign. Official rules, practical field guides, and source-labeled community intelligence in one static archive.
- Released
- Aug 27, 2026
- Campaign
- 30-40 hours
- Deployment
- 4 Operators
- Platforms
- PC / PS5 / Xbox
Your first operation
Follow the campaign in the order a new commander meets its decisions.
Learn the battle loop
Three AP, hit chance, cover, Advantage, and the Injury rules that make every mission matter.
02Choose a specialization
Compare all eight standard roles by job, range, strengths, and the squad opening they need.
03Assemble the company
Review authored Operators, Custom Operator options, roster limits, Bonds, and team roles.
04Run the campaign cycle
Plan Operations, Tactical Missions, Medbay treatment, equipment, and The Den upgrades.
Browse by system
Use stable topic hubs for the big picture, then open entity pages for a specific answer.

The Den
Facilities, upgrades, recruitment, treatment, equipment, and the preparation order between missions.
A focused campaign, not an endless tactics sandbox
Review coverage agrees on the strength of the combat, companions, mission design, and Star Wars presentation. The tradeoffs are a more linear campaign, uneven economy tuning, camera friction, and less procedural replayability than XCOM 2.
Read the review synthesisBefore you deploy
Short official answers stay in the FAQ instead of becoming thin standalone pages.
Open all questionsIs it multiplayer?
No. EA defines Zero Company as a single-player turn-based tactics game.
Is it on Game Pass?
EA confirms EA Play Pro. That does not establish Xbox Game Pass availability.
Does it have romance?
No romance system. Bonds represent cooperation and unlock Cross Training bonuses.
Can permadeath be disabled?
Yes. It is enabled by default and can be switched off in the settings.