Injuries and permadeath
Zero health is not immediate death. It creates a Downed state and an Injury, turning a tactical mistake into a campaign cost that the Medbay must resolve.
During combat: make the Rally route safe
- A Downed Operator cannot act and already has an Injury. Each Injury applies a 15% Chance-to-Hit penalty in the released-game interface.
- Identify every enemy covering the body before sending a rescuer.
- Remove, control, or block those threats, then move a teammate into range and use Rally.
- After Rally, protect both Operators. Returning to action does not remove the Injury.
After the mission: inspect the next deployment
At The Den, check the Injury count, the next Tactical Mission timer, and who can replace the wounded role. A normal Medbay bed treats the Operator over one Cycle. The Bacta Tank treats immediately. Both choices cost Credits.
- Use a bed when the next deployment can use a healthy substitute for the same job.
- Use Bacta when a required or expiring mission needs that Operator now and the extra Credit cost is affordable.
- Delay shopping or recruitment if treatment prevents a second Injury from approaching the standard three-Injury death threshold.

Hawks follows a separate rule
Hawks must join story missions. If Hawks dies in battle, the mission fails and restarts rather than recording the commander as a normal permanent casualty.
Permadeath is a campaign setting
Permadeath is enabled by default but can be disabled. EA does not document every downstream rule changed by the toggle, so confirm the current in-game description before starting the campaign.
Sources used 4
- OfficialEA gameplay overview
- OfficialEA official FAQ
- OfficialEA-published community Q&A
- EditorialDantics complete starting guide