Campaign survival

Injuries and permadeath

Zero health is not immediate death. It creates a Downed state and an Injury, turning a tactical mistake into a campaign cost that the Medbay must resolve.

Zero healthDowned + Injury
Recovery in battleRally
Standard difficulty3 Injuries = death
PermadeathCan be disabled

During combat: make the Rally route safe

  • A Downed Operator cannot act and already has an Injury. Each Injury applies a 15% Chance-to-Hit penalty in the released-game interface.
  • Identify every enemy covering the body before sending a rescuer.
  • Remove, control, or block those threats, then move a teammate into range and use Rally.
  • After Rally, protect both Operators. Returning to action does not remove the Injury.

After the mission: inspect the next deployment

At The Den, check the Injury count, the next Tactical Mission timer, and who can replace the wounded role. A normal Medbay bed treats the Operator over one Cycle. The Bacta Tank treats immediately. Both choices cost Credits.

  • Use a bed when the next deployment can use a healthy substitute for the same job.
  • Use Bacta when a required or expiring mission needs that Operator now and the extra Credit cost is affordable.
  • Delay shopping or recruitment if treatment prevents a second Injury from approaching the standard three-Injury death threshold.
The Medbay screen showing Tel-Rea with two Injuries and the Medical Bed and Bacta Tank treatment options
The Medbay puts the campaign trade-off on one screen: a Medical Bed consumes a Cycle, while the Bacta Tank returns the Operator immediately at a higher Credit cost.Dantics Medbay footage at 32:13

Hawks follows a separate rule

Hawks must join story missions. If Hawks dies in battle, the mission fails and restarts rather than recording the commander as a normal permanent casualty.

Permadeath is a campaign setting

Permadeath is enabled by default but can be disabled. EA does not document every downstream rule changed by the toggle, so confirm the current in-game description before starting the campaign.

Sources used 4