Specializations and classes
Zero Company uses the official term Specializations. Players often search for classes, but both terms lead to the same eight standard roles below.
Every standard specialization has its own Ultimate, Standard, and Passive abilities. Named characters may also bring unique roles that are not general recruitment choices.
Assault
Mobile front line. A mobile front-line specialization built to reach enemies in cover and create aggressive angles.
SPEC 02 / Close to midGunslinger
Multi-target blaster damage. A pistol specialist focused on rapid attacks and pressure across more than one target.
SPEC 03 / Close to midHeavy
Durable front line. The squad anchor: built to survive pressure, hold exposed space, and draw attention away from fragile allies.
SPEC 04 / SupportMedic
Recovery and prevention. The dedicated support specialization for healing, limiting Injury risk, and improving squad endurance.
SPEC 05 / FlexibleScoundrel
Opportunist. Turns favorable battlefield states into extra value and helps the squad capitalize on vulnerable targets.
SPEC 06 / Mid to longScout
Recon and planning. Finds targets, improves squad planning, and creates opportunities before the damage roles commit.
SPEC 07 / LongSharpshooter
Precision single-target damage. A long-range specialist that rewards protected sightlines, elevation, and deliberate target selection.
SPEC 08 / Close to midSoldier
All-round combatant. A broad combat specialization combining blaster fire, melee tools, grenades, and rocket support.