Hawks build guide
Flexible support commander who brings healing, target information, and extra AP to mandatory story deployments.

Quick build
- Specializations: Medic first, then Scout.
- Weapon: Blaster Rifle for dependable mid-range actions.
- Utility: Medkit or the support Utility required by the mission.
Unique talent
Fearless Leader improves the other Operators' assist damage, defense, and accuracy while Hawks is deployed. Talent upgrades strengthen those squad-wide bonuses.
Upgrade priority
- Invest in Fearless Leader early because Hawks appears in every story deployment and the benefit reaches the whole squad.
- Take Combat Stim upgrades before Scout resource tools. Once Strong Stimulant is available, one early application per ally covers the encounter.
- After the second specialization unlocks, prioritize Combat Recon and Tactical Timing to fund expensive squad abilities.
- Treat Pico-5 as an action-economy tool: give the extra AP only to an ally who can spend it on an attack, move, or Utility action.
Turn plan
- Open with Combat Recon when several enemies can be scanned and the squad needs Advantage.
- Apply Combat Stim near the start of the encounter, then keep healing available before a front-line Operator commits to an exposed position.
- Use Pico-5 before the recipient crosses a weapon AP breakpoint; an extra point cannot always buy another shot.
- Fire Hawks' rifle after the support actions unless removing one enemy immediately is safer.
Squad pairings and Bonds
- Trick and Kabb turn Hawks' healing and extra AP into safer front-line turns.
- Jae and Luco benefit directly from the accuracy and assist support supplied by Fearless Leader.
- Rotate partners when the mission is forgiving so Hawks can build useful Bonds across the roster.
Alternative build and limits
If the early squad already has healing, Gunslinger lets Hawks clear weakened droids without losing AP. Sharpshooter can cover long range before Luco joins. Return to Medic/Scout when mandatory story missions need the most stable support plan.
Operator profile
A former Republic officer and the player-created leader of Zero Company. Players can customize Hawks' name, appearance, species, presentation, clothing, and specialization.
Hawks is required for story missions. If Hawks falls in combat, the mission fails and restarts rather than continuing as a normal permadeath outcome.
Sources used 9
- OfficialEA operators hub
- OfficialEA Hawks profile
- OfficialEA specializations hub
- EditorialEpic Games operator build guide
- Communityr/ZeroCompany build discussion
- EditorialNorZZa Operator and dual-specialization guide
- EditorialJay Dunna early-team build guide
- EditorialDantics exotic-specialization guide
- EditorialDantics complete starting guide